DETOXProject alpha
Enter alpha

The complete world index

Every life.
Every frontier.

This is the honest shape of the world. Browse what you can do, where it leads, and how far along it is. Playable means it is on the live world. Rough means it works but still shows its scaffolding. Planned means it is part of the direction, not the current game.

Filter by state
01 / Industry

From tree
to house

One material. Every hand that moves it. A place in the world at the end.

PlayableIND 01

Directional felling

Cut the notch, drive the wedge, and drop the trunk on the line you chose.

PlayableIND 02

Full-length logs

A fallen tree becomes one real stem that you buck into sawlogs.

PlayableIND 03

Whole-log milling

Feed sawlogs into the mill. Take dimensional lumber and residuals out.

RoughIND 04

Cargo carts

Load timber and haul it where the work needs to happen.

PlayableIND 05

Player housing

Raise a house from lumber, furnish it, and find it waiting when you return.

PlayableIND 06

Living forests

Trees regrow. Clearings around settlements remember that people live there.

02 / Resources

From rock
to component

Value begins at the source. Better material survives every step that follows.

PlayableRES 01

Surface surveying

Read ore signatures before you choose where to swing a pick.

PlayableRES 02

Mining claims

Stake ground and dig real tunnels through the voxel earth.

PlayableRES 03

Mine collapse

Shore the roof with timber or watch it come down. The collapse stays.

PlayableRES 04

Refining

Smelt ore and refine organics, ceramics, and chemicals at real stations.

PlayableRES 05

Material quality

Good ore makes a better finished product. The source matters.

PlannedRES 06

Deeper specializations

More trades, processes, and reasons to seek out another player’s hands.

03 / Space

From deed
to orbit

Your ship is a built thing, not a teleport button. Fit it, fly it, and bring it home.

PlayableORB 01

Hull design

Shape your own hull in the shipyard. The preview is what launches.

PlayableORB 02

Component fitting

Fit reactors and ship components by hand under real compatibility rules.

PlayableORB 03

Ground to orbit

Launch where you stand. Fly through twelve kilometres of atmosphere.

PlayableORB 04

Asteroid mining

Work rock in orbit and haul the material back to the ground economy.

PlayableORB 05

Pirate contracts

Take a contract, find the named target, and earn your return trip.

PlayableORB 06

Three planets

Cross between Earth, Alpine, and Aridus under your own power.

04 / Economy

A world
between players

The economy needs names, places, shortages, and reasons to trust someone.

PlayableECO 01

Home vendors

Open a shop inside your house. Set the stock and the prices.

PlayableECO 02

Player advantage

Public Works is expensive by design. A player supplier can beat it.

PlayableECO 03

Supply contracts

Post an escrowed order. Let a stranger fill it without either side running off.

PlayableECO 04

Secure trade

Exchange exact goods face to face with both sides in control.

PlayableECO 05

Equipment rental

Put useful machinery in another player’s hands and get paid.

PlayableECO 06

Service booking

Sell your time and skill on your own schedule.

RoughECO 07

Homestead production

Production chains work, with visible prototype edges still showing.

PlannedECO 08

Web market

Browse gear, items, vendors, and the bazaar from outside the game.

05 / Adventure

Fights worth
preparing for

Bring the right people, read the danger, and decide together what happens to the reward.

PlayableADV 01

Quest cards

Take work from people in town. Kill, collect, explore, craft, and deliver.

PlayableADV 02

Player groups

Share experience, mentor friends, and vote on how the loot moves.

PlayableADV 03

The Research Vault

Face a dungeon boss that telegraphs its slams and punishes missed tells.

PlayableADV 04

Player doctors

Bring someone who can keep the group standing when the fight turns.

PlayableADV 05

Earned badges

Carry proof of the things you did first.

PlannedADV 06

Skill unlocks

Levels that open new combat moves and crafting recipes.

PlannedADV 07

Level 1 to 50

A complete ladder of danger, mastery, and new work to pursue.

06 / World

A place that
behaves like one

Distance, weather, night, and memory give every other life somewhere real to happen.

PlayableWRL 01

64 km planets

Each world is one unbroken stretch of ground, 64 kilometres across.

PlayableWRL 02

Moving weather

Storms roll in. Lightning strikes a place. Distant thunder arrives late.

PlayableWRL 03

Real night

Darkness matters. The moon gives you enough light to keep working.

PlayableWRL 04

Living terrain

Forests, grasslands, rock fields, rivers, coasts, and biomes fill the distance.

PlayableWRL 05

Character sculpting

Shape a body with real morphs instead of choosing from five faces.

RoughWRL 06

Player rails and roads

The foundation works. The final reach of player construction is still taking shape.

PlannedWRL 07

World projects

Propose large public works for community review before they enter the world.

Enter the alpha