DETOXProject alpha
Enter alpha

Sandbox MMO Player-driven economy One persistent world

Build a life.
Then leave the planet.

Fell the tree. Mill the lumber. Raise the house. Design the ship. Fly it to orbit. The whole journey belongs to players.

64 kmacross each planet
3worlds you fly between
1world that remembers
Nowplayable alpha

Scroll to enter

The promise

Everything useful
starts somewhere.

Ore becomes a weapon after someone finds the material, learns the trade, builds the machine, and makes the thing. A home begins with a tree, a saw, and the player who learns the work.

01 Find it

Survey the ground. Read the forest. Stake the claim.

02 Work it

Dig, fell, refine, mill, weld, and learn the material.

03 Make it

Build the house, fit the ship, stock the shop.

04 Live by it

Trade your skill. Supply a town. Become the name people know.

Choose your life

A hundred ways
to become useful.

You are not locked into a class or pushed down a single story. Follow a material, a trade, a contract, a friend, or the lights beyond the atmosphere.

Industry Timberline / golden hour

01 / Industry

From forest
to front door.

Cut the notch. Drive the wedge. Watch the trunk fall where you aimed it. Buck it into sawlogs, haul them to a mill, and raise a home from lumber that still has a history.

  • Playable Directional tree felling
  • Playable Whole-log milling
  • Rough Cargo carts
  • Playable Persistent player housing
Read the field guide

Economy Market row / after dark

02 / Economy

Make something
people remember.

Good ore makes better equipment. A reliable supplier becomes part of a town. Set your own prices, fill contracts, rent out machinery, and build a reputation that lives while you are offline.

  • Playable Vendors inside player homes
  • Playable Escrowed supply contracts
  • Playable Equipment rental
  • Rough Homestead production

Orbit Resource field / outer route

03 / Spaceflight

Fly the
whole way.

Design the hull. Fit the reactor. Launch from the ground beneath your feet, cross twelve kilometres of atmosphere, and point the ship toward another world.

  • Playable Player-designed ship hulls
  • Playable Ground-to-orbit flight
  • Playable Asteroid mining
  • Playable Flight between three planets

Frontier Unclaimed / alpine range

04 / Exploration

Go where nobody
owns anything yet.

Cross forests, coasts, deserts, and alpine ridges. Storms move across the land. Night gets dark. When you find the right place, put down roots or keep going.

  • Playable Three 64 km planets
  • Playable Moving weather and lightning
  • Playable Persistent claims and structures
  • Planned Player-authored world projects

One continuous ambition

Walk out of your house.
Climb into your ship.
Leave the world behind.

The house was built by a player. So was the ship. The ore in its frame came out of somebody’s claim. The journey does not skip the people who made it possible.

Your land0 km
Your workshopBuilt by hand
Open sky12 km atmosphere
OrbitAsteroid fields
Another worldStart again

Three worlds

A frontier
in every direction.

Each planet spans 64 kilometres edge to edge. Leave a temperate coast, cross the dark between worlds, and descend into alpine snow or desert heat.

01

Earth

Forests coastlines living weather

02

Alpine

Snowfields high ridges whiteouts

03

Aridus

Dunes rock country hard horizons

The world index

See the whole ambition.
See exactly where it stands.

Browse the lives, places, and machines that make up the world. Every piece carries its honest state, from playable now to the plans still taking shape.

Playable

On the live world now

Rough

Works, still visibly in progress

Planned

Part of the direction, not playable yet

PlayableIndustry chain

Tree to house

Find it, fell it, mill it, build with it.

IND / 001
PlayableResource chain

Rock to component

Quality follows the material.

IND / 002
RoughTransport

Player rails and roads

Move a town, not just yourself.

CIV / 004
PlayableSpace

Ground to orbit

Launch from the ground beneath your feet and fly the full climb.

ORB / 001
PlayableEconomy

Player shops

Your place. Your stock. Your prices.

ECO / 001
PlannedProgression

Level 1 to 50

A full ladder of skills, fights, and recipes.

ADV / 007

Open the full world index

What pulls you in?

Choose your first
three ambitions.

Pick them in order. This is not a poll for show. It helps decide what gets the next deep pass.

Playable alpha

Your first story
can start here.

The world is live and rough in places. That is what alpha means. Join now if you want to explore what exists, find the seams, and help choose what becomes unforgettable.

Download for Windows

Create your account

Your email stays private. Players see your display name, never your email.

Built in the open

DETOX is a playable sandbox MMO alpha built from scratch in Rust by a very small team. Nothing you can buy will skip another player: no gear, no power, no shortcut past someone’s skill.

Not ready to play? Follow the build.