Survey the ground. Read the forest. Stake the claim.
Sandbox MMO Player-driven economy One persistent world
Build a life.
Then leave the planet.
Fell the tree. Mill the lumber. Raise the house. Design the ship. Fly it to orbit. The whole journey belongs to players.
Scroll to enter
The promise
Everything useful
starts somewhere.
Ore becomes a weapon after someone finds the material, learns the trade, builds the machine, and makes the thing. A home begins with a tree, a saw, and the player who learns the work.
Dig, fell, refine, mill, weld, and learn the material.
Build the house, fit the ship, stock the shop.
Trade your skill. Supply a town. Become the name people know.
Choose your life
A hundred ways
to become useful.
You are not locked into a class or pushed down a single story. Follow a material, a trade, a contract, a friend, or the lights beyond the atmosphere.
Industry Timberline / golden hour
01 / Industry
From forest
to front door.
Cut the notch. Drive the wedge. Watch the trunk fall where you aimed it. Buck it into sawlogs, haul them to a mill, and raise a home from lumber that still has a history.
- Playable Directional tree felling
- Playable Whole-log milling
- Rough Cargo carts
- Playable Persistent player housing
Economy Market row / after dark
02 / Economy
Make something
people remember.
Good ore makes better equipment. A reliable supplier becomes part of a town. Set your own prices, fill contracts, rent out machinery, and build a reputation that lives while you are offline.
- Playable Vendors inside player homes
- Playable Escrowed supply contracts
- Playable Equipment rental
- Rough Homestead production
Orbit Resource field / outer route
03 / Spaceflight
Fly the
whole way.
Design the hull. Fit the reactor. Launch from the ground beneath your feet, cross twelve kilometres of atmosphere, and point the ship toward another world.
- Playable Player-designed ship hulls
- Playable Ground-to-orbit flight
- Playable Asteroid mining
- Playable Flight between three planets
Frontier Unclaimed / alpine range
04 / Exploration
Go where nobody
owns anything yet.
Cross forests, coasts, deserts, and alpine ridges. Storms move across the land. Night gets dark. When you find the right place, put down roots or keep going.
- Playable Three 64 km planets
- Playable Moving weather and lightning
- Playable Persistent claims and structures
- Planned Player-authored world projects
One continuous ambition
Walk out of your house.
Climb into your ship.
Leave the world behind.
The house was built by a player. So was the ship. The ore in its frame came out of somebody’s claim. The journey does not skip the people who made it possible.
Three worlds
A frontier
in every direction.
Each planet spans 64 kilometres edge to edge. Leave a temperate coast, cross the dark between worlds, and descend into alpine snow or desert heat.
01
Earth
Forests coastlines living weather02
Alpine
Snowfields high ridges whiteouts03
Aridus
Dunes rock country hard horizonsThe world index
See the whole ambition.
See exactly where it stands.
Browse the lives, places, and machines that make up the world. Every piece carries its honest state, from playable now to the plans still taking shape.
On the live world now
RoughWorks, still visibly in progress
PlannedPart of the direction, not playable yet
Tree to house
Find it, fell it, mill it, build with it.
IND / 001Rock to component
Quality follows the material.
IND / 002Player rails and roads
Move a town, not just yourself.
CIV / 004Ground to orbit
Launch from the ground beneath your feet and fly the full climb.
ORB / 001Player shops
Your place. Your stock. Your prices.
ECO / 001Level 1 to 50
A full ladder of skills, fights, and recipes.
ADV / 007What pulls you in?
Choose your first
three ambitions.
Pick them in order. This is not a poll for show. It helps decide what gets the next deep pass.
Playable alpha
Your first story
can start here.
The world is live and rough in places. That is what alpha means. Join now if you want to explore what exists, find the seams, and help choose what becomes unforgettable.
Download for Windows↗Create your account
Your email stays private. Players see your display name, never your email.
Built in the open
DETOX is a playable sandbox MMO alpha built from scratch in Rust by a very small team. Nothing you can buy will skip another player: no gear, no power, no shortcut past someone’s skill.
Not ready to play? Follow the build.